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Author Topic: MASSIVE Changes Come To The Matrix Online!  (Read 3680 times)
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« on: October 10, 2008, 08:48:07 AM »

BIG news in the world of The Matrix Online everyone!

Ben "Rarebit" Chamberlain, lead designer for the game, recently revealed a fairly extensive overhaul of the game's story and content delivery system which will come into effect next subchapter, Chapter 11.3. Be warned though, a lot of these changes are what some might consider fairly radical and include such controversial talking points as the removal of the traditional weekly mission and daily live event structure as well as the dissolution of in-game support (i.e. colored faction tags) for the game's two sub-organizations, E Pluribus Neo and The Cypherites. Other, more positive, side effects include the return of cinematics and the introduction of a more involved "quest" based content system for storyline progression which not only includes org specific missions, exploration and collection phases but also meaningful rewards and replayability.

Either way, be sure to read the full posts and subsequent community discussion at the following link:
A New Approach

To quote The Merovingian... "Let us see where this goes."
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« Reply #1 on: October 10, 2008, 09:32:38 AM »

I can't say it's a surprise or even un-welcomed.  I've read what Rarebit has said and the loss hopefully isn't as much as we gain.  I've always felt the 'live' events were always out out most peoples timezone or abilities to get online and experience them.  So if they are return/moved to more 'static' methods where people can try and experience them in their own time and place it will benefit more people that it 'hurts'

The return of cinematics is a good addition and yes it will help those in and out of game still experience the on going story.  Hopefully condensed into a digestible format.

Not sure of the nature of the 'failing' of LESIG.  As it did seem to add more 'live' content support for the over stretched resources of the MxO support team.  But like with most events, I'm sure most casual players never really saw their direct benefit either.

As long as it's not a total death call of MxO, I hope this is a positive step forward!
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« Reply #2 on: November 16, 2008, 12:58:22 PM »

"A New Approach" is what MxO has been needing for a long time in my opinion. Hopefully this produces some good results, but to me it just seems like an excuse for the devs to do less work. Feels pretty cheap that the cinematics are going to be silent gif animations though.

Hell, what do I know, I haven't played in forever. Smiley
« Last Edit: November 16, 2008, 01:04:48 PM by Inhumancode » Logged

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