Well @
http://support.warnerbrothers.com - FAQ number
908 covers the bonuses assigned to each attribute.
The attribute point bonuses are applied on a percentage based system. The follow tables illustrate which Abilities each Attribute affects and how many points it takes to raise the Ability Bonus by 1 or 1%. Attribute bonuses to Abilities only being applying if the Attribute is higher than 9.
FocusAbility Increase Per Point Spent
Determination_____________________0.2
Disguise Duration__________________0.25
Force Combat_____________________0.4
Invisibility Duration_________________0.25
Noise Level Buff Target______________0.5
Range Combat Tactics______________0.1
Stealth___________________________0.5
Viral Deflection____________________0.5
BeliefAbility Increase Per Point Spent
Damage Resistance________________0.2
Dodge___________________________0.2
Heal Damage_____________________0.2
Jump____________________________0.1
Melee Damage Resist______________0.2
Ranged Damage Resist_____________0.2
Sixth Sensing_____________________0.4
Stealth Damage Resist_____________0.2
Super Jump______________________0.6
Viral Resistance___________________0.2
VitalityAbility Increase Per Point Spent
Health Sitting Regen Rate___________0.5
Health Regen Rate_________________0.25
Maximum Health__________________10
PerceptionAbility Increase Per Point Spent
Analyze Weakness_________________0.4
Detect___________________________0.5
Lock picking______________________0.4
Melee Combat Tactics______________0.1
Melee Physical Damage_____________0.2
Ranged Physical Damage___________0.2
Sneak Attack Detection_____________0.4
Stealth Damage___________________0.2
Stealth Detection__________________0.5
ReasonAbility Increase Per Point Spent
Computer Hacking_________________0.4
Concentration_____________________0.5
Evade Interlock___________________0.4
Map Downloading__________________0.4
Max Buff Buffer___________________0.5
Security Systems__________________0.4
Viral Damage_____________________0.2
Viral Transmission_________________0.5
Crafting Abilities (all)_______________0.2
Remember that only whole point are taken for added bonuses, you have to add to an attribute until it's over 9 and make a whole number or above when combined.
For example for Crafting Abilities to be increased by one point you would have to assign 5 points to Reason, for Viral Transmission to increase by one point you would only have to assign 2 points to reason.
Use your attribute points wisely.