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Author Topic: One thing the Coder guide needs...  (Read 2575 times)
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Skydive
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« on: August 03, 2005, 03:24:47 AM »

The Coder guide here is really useful to any beginner coder and is very well put together.

The one thing that would make it complete though, is a complete listing of all codable items and their recipes. A tough task but one that I think is very worthy of accomplishment.

I know that the Prima MXO guide has the over 33,000 recipes, but I unfortunately have been unable to locate one yet.

Just an idea :idea:

Skydive
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AvatRAMa
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« Reply #1 on: August 03, 2005, 03:33:32 AM »

'Tis a grand idea, but heres the only problem. They (devs) constantly change clothing buffs, add new ones, and delete old ones. and the guide really doesnt come in handy as far as coding goes , only tells you what there is to be found, its a whole different story finding it. The reciepes, really, only let you know what youll need to make said item if you have it in code storage, if the item hasnt been previously decompiled you wont be able to write code for it.
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SilverLotus
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« Reply #2 on: August 03, 2005, 04:06:02 AM »

Avat is right. Unfortunatly I think there was a time when you could just put a bunch of pieces together and see what comes out or find the reciepe and make them, but as anyone who's coded one item knows it doesn't work that way.  

Hopfully with the SOE in the driver's seat we'll see a change to how coding is done and handled. Right now it's you can make what you can find.

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gheran
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« Reply #3 on: August 03, 2005, 04:07:29 AM »

I have the Prima guide and the recipe section is relatively worthless. Like the previous post states, you must have the item decompiled first in order to create another one. So having the recipe without having decompiled the item is not useful at all. I am curious tho, is it possible to create clothing items and add buffs to them, like a regular rocawear outfit and adding a health bonus buff? The prima guide alludes to that ability, but I don't know how I'll be able to do it. But seriously save your money. More information is available here than there ever was with the prima guide. And rumbaar.net doesn't cost 20 bucks!
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WeaselGrrl
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« Reply #4 on: August 03, 2005, 10:59:22 PM »

I am thinking that just a list of the enhanced stuff without the actual recipes would be useful. That way it is much LESS of a task and you can now have a searchable list of buffed items.

Wouldn't it be good to be able to search for what items are out there that have Combat Evasion or Focus buffs?
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Raijn
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« Reply #5 on: August 04, 2005, 12:16:42 AM »

it would be an okay idea, but i dont think it is worth the effort.
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alobra
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« Reply #6 on: October 12, 2005, 02:23:57 AM »

Quote from: "WeaselGrrl"

Wouldn't it be good to be able to search for what items are out there that have Combat Evasion or Focus buffs?


www.mxoclothing.com

Should have exactly what your asking for,
plus players that can make the items.
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Daedahlus
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« Reply #7 on: December 16, 2005, 12:35:33 AM »

There's been a lot of good ideas thrown around on clothing in general, way, way too many to list. Having a more generic clothing system where you can mix and match different clothing types with different abilities, for different costs and chances of success has been unanimously voted a good improvement. Whether it ever happens or not is another thing  :roll:

But to answer the question, there's no such ability at the moment. You decompile. You get the pattern. You can then only make the ones you have the pattern for.
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