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Author Topic: Valid Ability List  (Read 2089 times)
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Dammers
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« on: January 14, 2009, 09:26:09 PM »

Hi all,

I'm pretty new to the Matrix Online game but am an enthusiast for the franchise. I like to make life easier for myself using macros and have been able to make some that help. I'm having some major issues though when it comes to invoking abilities.

Does anyone have a list of valid ability names that can be used with the /invoke command?

I'm specifically can't get /invoke emergencyrepairs1 to work with my self heal macro -

/macro Heal /target <me of course> /invoke emergencyrepairs1

Although I'm having issues with this one skill a list of all valid ability names seems to be strangely lacking from the 'net. I would have thought that this would be an essential resource. Smiley

Thanks in advance for any help you may be able to provide.

Regards,

Recursion - Dammers : Zion
Recursion - TF4899321 : Machines
Recursion - ElectroGirl : Merovingian
« Last Edit: January 15, 2009, 08:09:23 AM by Dammers » Logged

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« Reply #1 on: January 14, 2009, 09:51:06 PM »

Ok, sorry to do this to you all but apparently if you do a /savelo command the resulting xml file have the valid ability name in it. So my current short term goal is to now grab a list of ability names, valid ones, for use with the /invoke command.

It may take a while though.

I seriously must be missing something here. This is like an Open Source library not having an API of some sort....

Oh well, I go ahead anyway. Smiley

Cheers,

Dammers.
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« Reply #2 on: January 15, 2009, 12:56:49 AM »

As far as I know the /invoke command is ... ... must people use  the /use (hotbar / slot) to invoke abilities, I think after CR2.0 was introduced it changed the names of abilities, and no ones ever got a complete list... I could be wrong though.
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Dammers
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« Reply #3 on: January 15, 2009, 08:13:32 AM »

Ok thanks, that seems like a better option.

If I made a macro that referenced a quick slot that wasn't shown will it still work?

i.e. If I have bar 1 and 2 shown and have a macro that /use 4/1 will that still work or would I have to have bar 4 displayed?

Actually, what is the syntax of that command? Is it literally /use 4/1 or /use(4/1) or something else for bar 4 slot 1?

Thanks,

Dammers.
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« Reply #4 on: January 15, 2009, 11:47:28 AM »

Hey. macros using different hotbar slots and buttons will work regardless of whether they're displayed or not.
For the actual syntax of a macro activating hotbar slots, the first number is the button number, and the second is the hotbar number.  So for a macro using the first 3 buttons of the 4th hotbar would look like this:
/macro name /use 1, 4; /use 2, 4; /use 3, 4

Also, if you're trying to use abilities that require a casting time, it it important to put a pause command inbetween activating the abilities that corresponds with the casting time.  For a pause, 1 second = 10.  So for a 2 second pause in between each cast, the macro would look like this:
/macro name /use 1, 4; /pause 20; /use 2, 4; /pause 20; /use 3, 4

In addition to using macros like this for abilities, you can also use them to change clothes quickly by just loading the clothing into the hotbar same as you would anything else.  I usually use Hotbar slots 11-20 for this.

Hope this helped Wink
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« Reply #5 on: January 21, 2009, 08:06:55 AM »

All sorted out, thanks a lot for that.

Cheers,

Dammers.

P.S. Oh, another issue I was having was that I wasn't using the semi-colon separator. A bit of a forehead slapping moment.   Roll Eyes
« Last Edit: January 21, 2009, 08:34:15 AM by Dammers » Logged

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